Thanks for checking out my Portfolio. I've created this page especially for you. I'd like to take you on a journey through some of my previous work, starting with...
I’ve been part of the Warframe audio team for over 2 years now. Warframe is a live service game. Our updates are treated like full releases, and I’m able to work on a variety of different audio tasks. The sound team at Digital Extremes is a tight-knit group, working independently but also cohesively. We each provide feedback to help take Warframe’s audio to the next level, and we’re constantly refining our custom implementation tech. I’ve been able to sharpen my sound design skills for player weapons, NPCs, UI, dialog, props, gameplay, world ambience, marketing videos, and in-game cinematics.
Working on a sci-fi game can be quite the challenge, however I enjoy it because it’s a massive creative playground.
LULLABY OF THE MOON
Lullaby of the Moon is the companion piece to Awaken The Sun. The two pieces complete my Celestial Legends EP. I originally wrote these tracks for a job application at Riot games.
I wanted to tell Diana’s story, but express it in a way where she is not seen as evil. Lullaby of the moon tells the story of Diana’s struggles, and her transformation into a Lunari. Special thanks goes out to my friend Elsie for helping with the vocals.
You’ll notice the ending of the song finishes on a happier note. I wanted to express the feeling of 'sunrise' at the end of the track.
BANK OF MONTREAL - 8-BIT
I wrote the music for this wonderful video game infused commercial for Bank Of Montreal. I focused heavily on chiptune style sounds and tried to make it sound as authentic as possible!
RPG MUSIC PACK
The goal of this pack was to capture the style of old JRPGs that I grew up with, while also modernizing the sound. I took direct inspiration from old SNES games like Chrono Trigger and Final Fantasy.
I released this loopable music pack for FREE on my website for all game developers. You can check it out here.
LAST ONE STANDING
I wrote the music and created the sound effects for the charming multiplayer game called Last One Standing. The object of the game is to knock over the opposing player's domino. This game was created at Tojam and can be downloaded here.
For audio implementation, I exported the track into two separate layers. When the match finishes, the top layer fades out and then fades back in once the table resets.
Last One Standing ended up winning the People's Choice Award at the 2017 Toronto International Film Festival digiPlaySpace.
That's all for now! My portfolio sums up who I am as a creative individual and my continued growth. Please check out other posts on my website if you would like to hear more.